Thoughts and conversations about balancing personal and professional creativity on the long road between idea and done.
With guests as varied as design legend Stefan Sagmeister, Book Of Life Movie director Jorge Gutierrez and my Mom and Dad you're sure to stay inspired during all the work between the Spark and the Art.
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Where does inspiration come from? Should you wait for inspiration to strike or just sit down and get to work regardless. You can probably tell from the title what the answer is going to be. Let’s see if you agree with me after you’ve listened.
Maxime Goulet composes classical music for both the orchestral performances and the scores of video games. Not only has he created orchestral pieces around eating chocolate but he has scored game adaptations for titles like Shrek, The Amazing Spider-Man and Iron Man. We dig into where ideas come from and his desire to keep classical music engaging as more than just music by adding visual and edible elements.
Too ragged and all people can see is what's lacking. Too polished and audiences can't see the humanity. Finding that balance is the challange. In this episode we talk about how to make sure your work shows The hand of the artist
Pepsi, porn and Jim Henson are all examples in selling out and holding on to your beliefs when making money with your creative work.
It’s been a year since this podcast has started and the first interview I did was with today’s guest, Spencer Goldade. A lot has changed in the year since we last heard from Spenny. One thing that hasn’t changed—and comes through clearly in this chat—is Spenny’s passion for creative work and his love of friends, family and colleagues.